Discussion:
any one know if Abberant books are d/l?
(too old to reply)
m***@her.com
2006-07-27 05:30:32 UTC
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just trying to ge a digtial copy of them.

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MagsTheAxe
2006-07-27 14:57:16 UTC
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Post by m***@her.com
just trying to ge a digtial copy of them.
You can purchase PDF copies at DriveThruRPG.com:

http://rpg.drivethrustuff.com/catalog/advanced_search_result.php?keywords=aberrant&search_in_description=1

Best I can tell, they've got pretty much the full line-up of Aberrant
goods. They also have the d20 version.
Chup@Cabra
2006-07-27 18:15:15 UTC
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Did they ever produce errata for d20 Aberrant?
I think that that system was a good general system for super powers in the
d20 system, by the way.
Post by MagsTheAxe
Post by m***@her.com
just trying to ge a digtial copy of them.
http://rpg.drivethrustuff.com/catalog/advanced_search_result.php?keywor
ds=aberrant&search_in_description=1
Best I can tell, they've got pretty much the full line-up of Aberrant
goods. They also have the d20 version.
m***@her.com
2006-07-27 23:18:14 UTC
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Post by MagsTheAxe
Aberrant
thank you exactly what i was looking for.

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r***@gmail.com
2006-07-28 22:01:03 UTC
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Post by ***@Cabra
Did they ever produce errata for d20 Aberrant?
I think that that system was a good general system for super powers in the
d20 system, by the way.
I'm glad they threw d20 versions of Aberrant, Trinity and Adventure!
out into the market, as all three work well as general purpose
frameworks... and if you want more story material, everything except
NPC stats can be gotten from Aberrant books that have been languishing
around used book stores for years. I've been picking them up as I go
along, and have stockpiled quite the cheap collection. :D
MagsTheAxe
2006-07-31 13:14:58 UTC
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Post by ***@Cabra
Did they ever produce errata for d20 Aberrant?
Not officially that I'm aware of. See here:

http://forums.white-wolf.com/viewtopic.php?t=29626
Post by ***@Cabra
I think that that system was a good general system for super powers in the
d20 system, by the way.
I personally do Aberrrant setting with Mutants and Masterminds (2nd ed)
rules. Clearer, faster, and captures the experience better, IMO.
Chup@Cabra
2006-08-02 18:27:37 UTC
Permalink
I do agree with what many others have said about d20 Aberrant: It just
doesn't capture the mega-power levels that existed in Storyteller Aberrant.
The powers system as a whole, though, does work for a more standars Supers
game. With a little work (which I have done, by the way), you can
represent most of the archetype character types with the system.

I have bought 2ed Mutants and Masterminds, but I'm still not that
impressed with the system. It only has slightly less number crunching than
Champions (and that's what I hated most about that game).

I guess I'm just too lazy in my old age now; I want a relatively
simple 'plug and play' system that level based games like d20 Modern do
well.
Post by MagsTheAxe
I personally do Aberrrant setting with Mutants and Masterminds (2nd
ed) rules. Clearer, faster, and captures the experience better, IMO.
MagsTheAxe
2006-08-02 21:39:23 UTC
Permalink
Post by ***@Cabra
I have bought 2ed Mutants and Masterminds, but I'm still not that
impressed with the system. It only has slightly less number crunching than
Champions (and that's what I hated most about that game).
Dude, you're kidding. "Slightly less number crunching?" M&M doesn't
have _near_ as much math as Champions!


I call M&M the anti-Champions game, because does everything Champions
does in only 1/4th the math. Heck, M&M doesn''t even have hit points
or levels, which makes it even simpler than d20.

I've heard many (valid) complaints about M&M. But I've _never_ heard
anyone say that M&M had too much number crunching. If anything, I see
people complain that there's not enough number-crunching--they want hit
points or levels or what-not.

If you like a straight-up d20 supers game, though, I recommend Silver
Age Sentinels d20, by Guardians of Order. GoO just announced that they
are going out of business and not taking orders, but you can still buy
SAS d20 from a lot of online RPG dealers. Your local game store may
even have a copy in stock.
Chup@Cabra
2006-08-03 15:21:16 UTC
Permalink
Don't take this reply as trying to start a flamewar (I've been through
that on the M&M, and d20 Modern boards), but I'll try to explain a bit
more.

With D20 Modern (or DnD for that matter), all you really have to do to
create a character is roll or assign stats, pick a character level, and
then pick appropriate feats (or talents for Modern). The only trun
'number crunching' involved is assigning skill points.

In Mutants and Masterminds, although it is still much simpler than
Chanpions, you have X number of points to spend based on character
'level'. However, you can't just plunk down a power for x points; you
have to make sure attack and defense bonuses are balanced according to
level (and this can be further modified by the feats you choose). In
other words, there is still a balancing act to do with M&M, while
'true' level based games like Modern/D&D are just 'plug and play'
(assuming you trust that the producers have already balanced everything
beforehand ^_^).

In other words, M&M had more versitility at the cost of more work
to balance the power of each character. Modern/D&D has less
versitility, but is much easier to just pull out and play 'on the fly.

Don't get me wrong, I think M&M is still a good system (I own the
2ed book as well as the Masterminds Manual). I will probably never run
a game, but would be happy to play in one if a member of my group knew
the rules (same as I did with Champions, where I essentially said to the
GM 'I want this character, make him for me' :-)

Of course, that's assuming I can pull any of my group away from
World of Warcraft/City of Heroes/D&D Online (damn computers ^_^).
Post by MagsTheAxe
Dude, you're kidding. "Slightly less number crunching?" M&M doesn't
have _near_ as much math as Champions!
Jack Preston
2006-08-07 02:14:12 UTC
Permalink
Post by ***@Cabra
Don't take this reply as trying to start a flamewar (I've been through
that on the M&M, and d20 Modern boards), but I'll try to explain a bit
more.
With D20 Modern (or DnD for that matter),
<<snip!>>

I wasn't taking issue with M&M versus d20 Modern. You said

"I have bought 2ed Mutants and Masterminds, but I'm still not that
impressed with the system. It only has slightly less number crunching
than
Champions (and that's what I hated most about that game). "

And that's what I was replying to. You didn't compare M&M with d20
Modern.
Post by ***@Cabra
In Mutants and Masterminds, although it is still much simpler than
Chanpions,
And see? We agree!


Mags
Guillaume JAY
2006-08-18 06:28:37 UTC
Permalink
Post by m***@her.com
just trying to ge a digtial copy of them.
Legally, I don't think so (did not check on drivethru.rpg)

I believe some of them have been illegally scanned.

Guillaume

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