Discussion:
Character Levels
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s***@gmail.com
2007-04-10 17:00:28 UTC
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Has anyone ever thought about how to apply "Levels" as level 1,2,3
characters in a White Wolf brand of game the same way D&D does it? If
so hoe would you implement it into the system?
BBM
2007-04-12 22:03:27 UTC
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Post by s***@gmail.com
Has anyone ever thought about how to apply "Levels" as level 1,2,3
characters in a White Wolf brand of game the same way D&D does it? If
so hoe would you implement it into the system?
More to the point, why *would* you do such a thing? The White Wolf
games were designed to work *without* any sort of level system, and
performing acrobatics to get it to fit into one sounds profoundly
counterproductive.

As to the question asked; it depends on the game. For example, an
Exalted character's level may be directly proportional to their
Essence, a Mage's level to his Arete/Spheres, a Vampire to his
Generation.
pdboddy
2007-04-16 23:49:25 UTC
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Post by s***@gmail.com
Has anyone ever thought about how to apply "Levels" as level 1,2,3
characters in a White Wolf brand of game the same way D&D does it? If
so hoe would you implement it into the system?
Hmm, I am leaning towards what the previous poster stated, it would
take quite a bit of mathematical acrobatics to get that sort of thing
to work with White Wolf games. Think of it, in D&D, you gain
experience which is put towards your level. When you gain a level,
you get a set amount of point to be spent on skills, every so often
you get a point to put towards an attribute, you get feats depending
on what class and race you are, etc etc. You start off needing a
thousand xp, and it goes up exponentially from there.

For a WW game, the amount of exp you are awarded is tiny compared to
D&D. It's based on roleplay and whether certain objectives were
accomplished and various other factors. You likely will get no exp
for killing a fellow vampire, or a werewolf, or a puny human. That
tiny amount of exp is more powerful, though, than the exp you gain in
D&D. The exp you do gain can be spent or saved, however you want,
within the rules. People can improve their stats, skills, abilities,
special powers, whatever they want as long as they have the points.

The two systems are too different.

However, if you wanted to play Werewolf, or any other White Wolf
setting, with d20 rules, that wouldn't be difficult to do.
Richard Clayton
2007-04-18 23:47:21 UTC
Permalink
Post by s***@gmail.com
Has anyone ever thought about how to apply "Levels" as level 1,2,3
characters in a White Wolf brand of game the same way D&D does it? If
so hoe would you implement it into the system?
I don't think you could even get close. White Wolf games are
point-based, where you can advance individual abilities at different
speeds. You could go your whole career without ever buying up your
"fighting ability," for example. Level-based systems like D&D instead
link most or all abilities and advance them simultaneously, at different
rates based on class (or profession or archetype or whatever the game
calls it).

That said, I've a new Exalted player who is having a hard time
reconciling the game with his D&D experience; I explained that Essence
is the closest thing Exalted characters have to experience levels,
because your Essence limits the Charms you can learn and defines your
overall power.
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Richard Clayton
"Remember, always be yourself. Unless you suck." — Joss Whedon
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