Post by s***@gmail.comHas anyone ever thought about how to apply "Levels" as level 1,2,3
characters in a White Wolf brand of game the same way D&D does it? If
so hoe would you implement it into the system?
Hmm, I am leaning towards what the previous poster stated, it would
take quite a bit of mathematical acrobatics to get that sort of thing
to work with White Wolf games. Think of it, in D&D, you gain
experience which is put towards your level. When you gain a level,
you get a set amount of point to be spent on skills, every so often
you get a point to put towards an attribute, you get feats depending
on what class and race you are, etc etc. You start off needing a
thousand xp, and it goes up exponentially from there.
For a WW game, the amount of exp you are awarded is tiny compared to
D&D. It's based on roleplay and whether certain objectives were
accomplished and various other factors. You likely will get no exp
for killing a fellow vampire, or a werewolf, or a puny human. That
tiny amount of exp is more powerful, though, than the exp you gain in
D&D. The exp you do gain can be spent or saved, however you want,
within the rules. People can improve their stats, skills, abilities,
special powers, whatever they want as long as they have the points.
The two systems are too different.
However, if you wanted to play Werewolf, or any other White Wolf
setting, with d20 rules, that wouldn't be difficult to do.