Discussion:
Exalted 2e - Storytellers Guide
(too old to reply)
geese howard
2007-03-24 22:46:14 UTC
Permalink
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.

Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
BBM
2007-03-25 23:02:25 UTC
Permalink
Post by geese howard
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.
Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
You could just, I dunno, build the antagonists as you like them :)
The majority of enemies your players face should be extras anyway; put
about 3 seconds of thought into them. Any NPC that you don't want to
have fight with/for/against the PCs doesn't need any charms or combat
stats listed (and if they need to use one or two charms to progress
the story, then you only need to mark down those one or two charms;
the same applies to NPCs that won't participate in social combat).
It's only the major players in your story that need to have a lot of
time put into them, and I think it would be easier to build such an
important NPC as if I were building an appropriate PC, with a complete
character sheet, and more or less bonus points as I see fit.

I have the Exalted 2e Storyteller's Guide, but I ignore the antagonist
creation stuff, because I don't find it useful.
geese howard
2007-03-25 23:20:10 UTC
Permalink
Post by BBM
Post by geese howard
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.
Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
You could just, I dunno, build the antagonists as you like them :)
The majority of enemies your players face should be extras anyway; put
about 3 seconds of thought into them. Any NPC that you don't want to
have fight with/for/against the PCs doesn't need any charms or combat
stats listed (and if they need to use one or two charms to progress
the story, then you only need to mark down those one or two charms;
the same applies to NPCs that won't participate in social combat).
It's only the major players in your story that need to have a lot of
time put into them, and I think it would be easier to build such an
important NPC as if I were building an appropriate PC, with a complete
character sheet, and more or less bonus points as I see fit.
I have the Exalted 2e Storyteller's Guide, but I ignore the antagonist
creation stuff, because I don't find it useful.
I agree about the extras, that' s no sweat. But say you wanted to
build a suite of characters for a Wyld hunt, you'd need to build a
couple immaculate monks, a senior warrior type, a couple DB archers
and a bronze faction sidereal to round it off. I think for DB's it's
easier because you can build out of the DB book, but what about
deathlords/sidereals? All we have is the storyteller guide for charm
lists.
BBM
2007-03-26 23:11:43 UTC
Permalink
Post by geese howard
Post by BBM
Post by geese howard
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.
Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
You could just, I dunno, build the antagonists as you like them :)
The majority of enemies your players face should be extras anyway; put
about 3 seconds of thought into them. Any NPC that you don't want to
have fight with/for/against the PCs doesn't need any charms or combat
stats listed (and if they need to use one or two charms to progress
the story, then you only need to mark down those one or two charms;
the same applies to NPCs that won't participate in social combat).
It's only the major players in your story that need to have a lot of
time put into them, and I think it would be easier to build such an
important NPC as if I were building an appropriate PC, with a complete
character sheet, and more or less bonus points as I see fit.
I have the Exalted 2e Storyteller's Guide, but I ignore the antagonist
creation stuff, because I don't find it useful.
I agree about the extras, that' s no sweat. But say you wanted to
build a suite of characters for a Wyld hunt, you'd need to build a
couple immaculate monks, a senior warrior type, a couple DB archers
and a bronze faction sidereal to round it off. I think for DB's it's
easier because you can build out of the DB book, but what about
deathlords/sidereals? All we have is the storyteller guide for charm
lists.
*shrug* I've never had that problem personally. Build them based on
their 1e counterparts? Or else find someone else looking at the
newsgroup that likes the NPC creation in the ST Guide more than I do :)
geese howard
2007-03-27 00:44:16 UTC
Permalink
Post by BBM
Post by geese howard
Post by BBM
Post by geese howard
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.
Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
You could just, I dunno, build the antagonists as you like them :)
The majority of enemies your players face should be extras anyway; put
about 3 seconds of thought into them. Any NPC that you don't want to
have fight with/for/against the PCs doesn't need any charms or combat
stats listed (and if they need to use one or two charms to progress
the story, then you only need to mark down those one or two charms;
the same applies to NPCs that won't participate in social combat).
It's only the major players in your story that need to have a lot of
time put into them, and I think it would be easier to build such an
important NPC as if I were building an appropriate PC, with a complete
character sheet, and more or less bonus points as I see fit.
I have the Exalted 2e Storyteller's Guide, but I ignore the antagonist
creation stuff, because I don't find it useful.
I agree about the extras, that' s no sweat. But say you wanted to
build a suite of characters for a Wyld hunt, you'd need to build a
couple immaculate monks, a senior warrior type, a couple DB archers
and a bronze faction sidereal to round it off. I think for DB's it's
easier because you can build out of the DB book, but what about
deathlords/sidereals? All we have is the storyteller guide for charm
lists.
*shrug* I've never had that problem personally. Build them based on
their 1e counterparts? Or else find someone else looking at the
newsgroup that likes the NPC creation in the ST Guide more than I do :)
What is 1e?
BBM
2007-03-27 13:07:14 UTC
Permalink
Post by geese howard
Post by BBM
Post by geese howard
Post by BBM
Post by geese howard
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.
Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
You could just, I dunno, build the antagonists as you like them :)
The majority of enemies your players face should be extras anyway; put
about 3 seconds of thought into them. Any NPC that you don't want to
have fight with/for/against the PCs doesn't need any charms or combat
stats listed (and if they need to use one or two charms to progress
the story, then you only need to mark down those one or two charms;
the same applies to NPCs that won't participate in social combat).
It's only the major players in your story that need to have a lot of
time put into them, and I think it would be easier to build such an
important NPC as if I were building an appropriate PC, with a complete
character sheet, and more or less bonus points as I see fit.
I have the Exalted 2e Storyteller's Guide, but I ignore the antagonist
creation stuff, because I don't find it useful.
I agree about the extras, that' s no sweat. But say you wanted to
build a suite of characters for a Wyld hunt, you'd need to build a
couple immaculate monks, a senior warrior type, a couple DB archers
and a bronze faction sidereal to round it off. I think for DB's it's
easier because you can build out of the DB book, but what about
deathlords/sidereals? All we have is the storyteller guide for charm
lists.
*shrug* I've never had that problem personally. Build them based on
their 1e counterparts? Or else find someone else looking at the
newsgroup that likes the NPC creation in the ST Guide more than I do :)
What is 1e?
I hope you're just messing around with me, right?
Post by geese howard
.>
You're asking about Exalted 2e, Exalted Second Edition.
I mentioned Exalted 1e, Exalted First Edition (The one that comes
before second ~_^)
geese howard
2007-03-30 13:06:46 UTC
Permalink
Post by BBM
Post by geese howard
Post by BBM
Post by geese howard
Post by BBM
Post by geese howard
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.
Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
You could just, I dunno, build the antagonists as you like them :)
The majority of enemies your players face should be extras anyway; put
about 3 seconds of thought into them. Any NPC that you don't want to
have fight with/for/against the PCs doesn't need any charms or combat
stats listed (and if they need to use one or two charms to progress
the story, then you only need to mark down those one or two charms;
the same applies to NPCs that won't participate in social combat).
It's only the major players in your story that need to have a lot of
time put into them, and I think it would be easier to build such an
important NPC as if I were building an appropriate PC, with a complete
character sheet, and more or less bonus points as I see fit.
I have the Exalted 2e Storyteller's Guide, but I ignore the antagonist
creation stuff, because I don't find it useful.
I agree about the extras, that' s no sweat. But say you wanted to
build a suite of characters for a Wyld hunt, you'd need to build a
couple immaculate monks, a senior warrior type, a couple DB archers
and a bronze faction sidereal to round it off. I think for DB's it's
easier because you can build out of the DB book, but what about
deathlords/sidereals? All we have is the storyteller guide for charm
lists.
*shrug* I've never had that problem personally. Build them based on
their 1e counterparts? Or else find someone else looking at the
newsgroup that likes the NPC creation in the ST Guide more than I do :)
What is 1e?
I hope you're just messing around with me, right?
Post by geese howard
.>
You're asking about Exalted 2e, Exalted Second Edition.
I mentioned Exalted 1e, Exalted First Edition (The one that comes
before second ~_^)
Yes, just goofing around. anyway, I got the answer off the WW board
that yes, the archetype gets all the charms in the packages listed for
each one in the STG. The only first edition book I have is the one
with the Autocthon teaser and invisible fortress. It's not too good.
Richard Clayton
2007-04-04 03:17:19 UTC
Permalink
Post by geese howard
Post by BBM
Post by geese howard
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.
Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
You could just, I dunno, build the antagonists as you like them :)
The majority of enemies your players face should be extras anyway; put
about 3 seconds of thought into them. Any NPC that you don't want to
have fight with/for/against the PCs doesn't need any charms or combat
stats listed (and if they need to use one or two charms to progress
the story, then you only need to mark down those one or two charms;
the same applies to NPCs that won't participate in social combat).
It's only the major players in your story that need to have a lot of
time put into them, and I think it would be easier to build such an
important NPC as if I were building an appropriate PC, with a complete
character sheet, and more or less bonus points as I see fit.
I have the Exalted 2e Storyteller's Guide, but I ignore the antagonist
creation stuff, because I don't find it useful.
I agree about the extras, that' s no sweat. But say you wanted to
build a suite of characters for a Wyld hunt, you'd need to build a
couple immaculate monks, a senior warrior type, a couple DB archers
and a bronze faction sidereal to round it off. I think for DB's it's
easier because you can build out of the DB book, but what about
deathlords/sidereals? All we have is the storyteller guide for charm
lists.
Deathlords and Abyssals are easy to "fake": Give them Solar Charms, but
change the names and special effects. (Instead of glowing sunfire
surging through his sword for Fire and Stones Strike, call it Ravenous
Blade Assault and tell the PC how the Abyssal's sword howls for his
blood as it cuts into him.)
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"Remember, always be yourself. Unless you suck." — Joss Whedon
Richard Clayton
2007-04-04 03:17:58 UTC
Permalink
Post by geese howard
Well they didn't make building antagonists simple, I think Exalted is
the most difficult game to GM that doesn't suck (Twilight 2000 has
that esteemed honor) because there are no adventures for the game just
gazetteers like D&D 2nd edition.
Unfortunately, it's hard to write canned adventures for /Exalted/ since
the scope is so damned HUGE. After an in-game year of your PCs rampaging
through the world, Creation might not look much like it does in the
"stock" setting.

On the plus side, I find that /Exalted/ stories tend to write
themselves once players really get into the feel of it: Players will be
volunteering ideas like "I want to conquer Gem!" and "Can I build a Five
Metal Shrike?"
Post by geese howard
Anyway when looking at the book, does a character get ALL charm
packages listed under their profile or just one? Sometimes it lists
things like general package I or Archery ! & Archery II. It's more
than a little confusing. Thanks.
All Charm packages that you feel appropriate.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"Remember, always be yourself. Unless you suck." — Joss Whedon
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