Chup@Cabra
2006-07-25 14:57:18 UTC
I've been away from the World of Darkness for a long time (even
before D&D 3.0 came out). When Vampire, Werewolf, Mage, and the others
came out so long ago I and my group were gung ho for the setting; and
some of the best gaming experiences in my life were in that setting (I
personally ran a year long plus Werewolf campaign).
However, the ihnerent darkness of the setting (Vampires and
Gehenna, Werewolves and the Apocalypse, Mages and the Technocracy; hell,
Wraiths started out dead and it just got worse!) began to grind down on
us. By the time the somewhat laughable Changeling came out were were
all tired of WoD, and switched to Champions (a super hero role playing
game), because we just wanted to play Heroes who WON more often than
not.
I just recently, however, decided to check out WoD 2.0. I must
admit, I do find it interesting how they ended the Vampire portion of
WoD 1.0 (by making all the vamps slowly become human). Part of me can't
help but wonder if this was intentional, to help slowly bring players
who were WAY too much into being a vampire (and you know they exist ^_^)
back into the real world.
I don't know if I will ever play in the WoD again, but it does look
interesting. There seem, at first glance, to be major changes from 1.0
(names, how powers work, etc). At the same time, some supplements seem
to be made to be used in a more generic manner, particularly the books
not related to Vamp/Were/Mage. With just a little work, the scenarios
in 'Ghost Stories', for example, could be ported to almost any game
system (and it is the only WoD 2 book I have bought; I plan on using it
with d20 Modern). If any other member of my group ever decided to run a
game, though, I might be interested in playing at least one session (off
hand, it looks like Werewolf might be the simplest to understand).
I also see that, this time around, they have included the last
'classic movie monster' in the bunch, with Promethean. As I understand
it, these are essentially rules for creating 'Frankenstein Monsters',
right? Funny thing is, I just 'listened' to the book 'Frankenstein' by
Dean Koontz, so I can see how this could fit in the WoD.
Maybe I will get full blown back into the WoD when they come out
with the next setting:
Abbot and Costello: Who's on First?
^_^
before D&D 3.0 came out). When Vampire, Werewolf, Mage, and the others
came out so long ago I and my group were gung ho for the setting; and
some of the best gaming experiences in my life were in that setting (I
personally ran a year long plus Werewolf campaign).
However, the ihnerent darkness of the setting (Vampires and
Gehenna, Werewolves and the Apocalypse, Mages and the Technocracy; hell,
Wraiths started out dead and it just got worse!) began to grind down on
us. By the time the somewhat laughable Changeling came out were were
all tired of WoD, and switched to Champions (a super hero role playing
game), because we just wanted to play Heroes who WON more often than
not.
I just recently, however, decided to check out WoD 2.0. I must
admit, I do find it interesting how they ended the Vampire portion of
WoD 1.0 (by making all the vamps slowly become human). Part of me can't
help but wonder if this was intentional, to help slowly bring players
who were WAY too much into being a vampire (and you know they exist ^_^)
back into the real world.
I don't know if I will ever play in the WoD again, but it does look
interesting. There seem, at first glance, to be major changes from 1.0
(names, how powers work, etc). At the same time, some supplements seem
to be made to be used in a more generic manner, particularly the books
not related to Vamp/Were/Mage. With just a little work, the scenarios
in 'Ghost Stories', for example, could be ported to almost any game
system (and it is the only WoD 2 book I have bought; I plan on using it
with d20 Modern). If any other member of my group ever decided to run a
game, though, I might be interested in playing at least one session (off
hand, it looks like Werewolf might be the simplest to understand).
I also see that, this time around, they have included the last
'classic movie monster' in the bunch, with Promethean. As I understand
it, these are essentially rules for creating 'Frankenstein Monsters',
right? Funny thing is, I just 'listened' to the book 'Frankenstein' by
Dean Koontz, so I can see how this could fit in the WoD.
Maybe I will get full blown back into the WoD when they come out
with the next setting:
Abbot and Costello: Who's on First?
^_^